FICHA DEL JUEGO
Saints in Armor
Precio:
62,15 € - 21% = 49,99
OcaPoints Comprando este juego podrás ganar OcaPoints.
Edicin: 
WarGames
a partir de 14 aos unos 300 minutos 2 jugadores mnimos 2 jugadores mximos
a partir de 14 aos unos 300 minutos 2 jugadores mnimos 2 jugadores mximos

En la Tienda MasQueOca existen varios estados en los que puede estar un juego:
En stock: el juego est actualmente en nuestros almacenes y disponible para su envo. (*) Últimas unidades: tenemos en stock unas pocas unidades del juego bien por tratarse de una oferta especial en precio o porque el editor ya ha agotado las unidades de las que dispona y de momento no tiene previsto hacer una reimpresin. (**)
Precompra: el juego tiene una fecha aproximada de recepcin por nuestra parte indicada en la ficha del juego y se proceder al envo del pedido en cuanto lo recibamos.Atencin, las precompras no son reembolsables!

P500:el juego no ha sido todava editado, pero se puede reservar sin compromiso para poder tenerlo asegurado cuando se edite. No es posible adquirirlo todava pero s reservarlo. Cuando el juego alcance el nmero de reservas necesarias o por decisin editorial pasar al estado Precompra.
Disponible Bajo Demanda: el juego no est en este momento en nuestros almacenes, pero en principio estamos esperando su reposicin por parte del proveedor. El tiempo de reposicin aproximado para un juego nacional es de 1 semana y para un juego de importacin suele ser de 3/4 semanas, pudiera ser que recibamos la reposicin antes o que en el caso de la importacin se demore por causas ajenas a nuestra voluntad. (***) Atencin, las compras bajo demanda de juegos de importacin no son reembolsables!
Pendiente de Primera Edicin: el juego no ha sido todava editado, pero se puede reservar sin compromiso para poder tenerlo asegurado cuando se edite. No es posible adquirirlo todava pero s reservarlo. Cuando tengamos una fecha aproximada de recepcin el juego pasar al estado Precompra. Agotado / Pendiente de Reedicin: el juego se encuentra agotado por el fabricante y est preparando una reedicin. El juego se puede reservar sin compromiso para poder recibir la informacin del mismo en el momento que se reedite. No es posible adquirirlo todava pero s reservarlo. Cuando tengamos una fecha de recepcin el juego pasar a Precompra.
Oportunidades: el juego est en stock en unidades limitadas. Las Oportunidades son juegos que o bien han sufrido algn desperfecto en la caja o bien han sido abiertos por alguna razn (comprobaciones de control de calidad, etc), pero que su contenido est perfecto. Es decir, son juegos que contienen todo lo necesario para poder jugarlo. No se remitirn fotos especficas del estado de las cajas, a todos los efectos se debe considerar como si se comprase el juego sin caja y sin inserto, aunque la gran mayora de las veces son desperfectos sin importancia. Estos juegos, dada la naturaleza de los mismos, no admiten devoluciones. Chollos: el juego est en stock en unidades limitadas. Los chollos son juegos nuevos a estrenar que ofrecemos a precios especiales. La oferta est limitada en el tiempo y a las unidades que se pongan en oferta, una vez se retiren de la seccin de Chollos su precio volver a ser el estndar.
Descatalogado: el juego ha sido descatalogado por el fabricante por lo que en principio no se espera ninguna reimpresin. No obstante, en contadas ocasiones, un fabricante decide volver a imprimir un juego. No es posible adquirir el juego, pero s reservarlo. Si tenemos constancia de una reimpresin y una fecha aproximada de recepcin, pasar a Precompra.
(*) Salvo que en el mismo momento de realizar la compra se realice en paralelo otra compra que agote las unidades, dada esta situacin el juego pasar a disponible y se lo comunicaramos por correo electrnico.
(**) Salvo que en el mismo momento de realizar la compra se realice en paralelo otra compra que agote las unidades, dada esta situacin el juego pasar a disponible bajo demanda a precio normal o a descatalogado y se lo comunicaramos por correo electrnico.
(***) Salvo que al solicitar la reposicin al editor nos comunique que el juego est descatalogado o pendiente de reimpresin. Lo que se comunicar por correo electrnico en cuanto tengamos conocimiento.

Saints in Armor

The Bohemian Revolt of 1618 triggered the Thirty Years War and in the early period of the war the Catholic/Imperial cause enjoyed an almost unbroken string of victories. This game, part of the Musket and Pike Battle Series, simulates six battles of the early Thirty Years War. In the period covered, the armies deployed in more compact formations so each battle fits on half of a standard map.



The battles covered in this game are:

White Mountain November, 1620
The combined army of the Holy Roman Empire and the Catholic League under Johann Tserclaes, the Count of Tilly, strike a blow directly at the Bohemian capital of Prague. The Bohemians make a stand on the slopes of White Mountain outside the town. Their Transylvanian allies desert them at the most critical point of the battle, causing the total collapse of the Bohemian army and its cause.
This is a short scenario where the qualitatively superior Catholic forces must crush the strongly positioned Bohemians who are bolstered by a large Transylvanian contingent of questionable reliability.

Wimpfen May, 1622
Tilly joins forces with the Spanish under Cordoba. Together they pursue the smaller army of the Markgraf of Baden-Durlach. They catch his army near the town of Wimpfen, where it is drawn up in a defensive position in a river bend. The Markgraf is aided by an invention of his own: special wagons equipped with sharp poles and small mortars. The Catholics storm the wagonburg and heavy fighting breaks out. A powder wagon detonates in the midst of the Protestant position, scattering the defenders.
This is a balanced pitched battle. A larger Catholic army tries to defeat a Protestant army that is not only protected by a wagonburg but also possesses a strong cavalry force for counterattacks.

Hchst June, 1622
The Bavarians under Tilly catch the forces of the zealous Protestant Duke Christian as they try to cross the river Main. To protect the crossing, Christian makes a stand at a stream. At first Tilly hesitates, but eventually the Bavarians attack and the Protestant army dissolves in a chaotic retreat.
This is a rearguard situation, where the Protestants must delay the Catholics while simultaneously trying to retreat the majority of their army to safety. Replayability is further enhanced by optional free setup for both sides.

Fleurus August, 1622
Defeated and demoralized, the combined forces of the condottiere Mansfeld and Duke Christian try to escape the German theater and enter the service of the United Provinces instead. Cordobas Spanish army blocks them at Fleurus in what is today Belgium. The unpaid and mutinous Protestants attack at dawn in an attempt to break through. In a vicious five-hour fight, the Spanish hold, but enough Protestants break through to force the Spanish to lift an important siege in the Netherlands.
This is a smaller pitched battle where a large but very unreliable Protestant army attempts to overwhelm the smaller but more experienced Spanish army. This battle is suitable as an introduction to the game system. It contains an optional setup where the Protestants deploy in traditional fashion instead of in the Dutch style.

Stadtlohn August, 1623
Following the battle of Fleurus, Duke Christian rebuilds his army with raw recruits and reenters Germany. However, he soon finds himself unsupported and forced to retreat when Tillys veteran army bears down on him. The Protestan army, slowed by a massave baggage train containing the loot from Christians earlier campaigns, finds itself caught by Tillys vanguard when within sight of the Dutch border. True to form, Christian decides to risk his army to save his baggage train, but ends up losing both.
This is a race-against-the-clock rearguard situation where the focus is on the fate of the Protestant baggage train that is slowly moving towards the map edge.

Lutter am Barenberge August, 1626
The Danish King Christian IV intervenes in the Thirty Years War and pushes Tilly back during the early summer. However, he finds himself outnumbered and on the defensive when Tilly is reinforced by Imperial troops. Christian decides to turn on his pursuers and gives battle in a strong defensive position at Lutter am Barenberg. The initial Catholic attacks are repulsed, but the subsequent uncontrolled Danish counterattack results in the eventual collapse of the Danish army.
A large pitched battle where the Danes are hampered by unusual command arrangement better suited to a rearguard battle, as well as a wide Catholic outflanking move. Replayability is enhanced by optional Catholic free setup and off-map flanking options and by additional forces for the Protestants. "

In addition to scenario specific special rules that highlight the unique events of each battle, the battles in the game all share a simple set of special rules. These rules show the peculiarities of the early years of the Thirty Years War, such as Croat/Transylvanian style light cavalry.

Even though not all of the battles included were equal contests in military terms, the player victory conditions are balanced. Along with the special rules, that means the battles are interesting for both sides.

Components

Three Maps (two sheets backprinted)
Three Countersheets (840 counters)
Musket and Pike Battles Series Rulebook
The Saints in Armor Playbook
Five Player Aid Cards
One 10-sided die

Game Features

Time Scale 20-30 minutes
Map Scale 100 yard per hex
Unit Scale Strength Point = 80-100 men, Cavalry Regt/Sqdn = 200-600 men, Heavy Infantry Regt/Bde = 500-4600 men, Light Infantry Unit = 100-500 men, Artillery Unit = 3-4 guns, or a double battery of 7 to 8 guns

Disponible la traduccin de las reglas generales de la serie